Download Activity-Centered Design: An Ecological Approach to by Geraldine Gay, Helene Hembrooke PDF

By Geraldine Gay, Helene Hembrooke

The shift within the perform of human-computer interplay (HCI) layout from user-centered to context-based layout marks an important swap in concentration. With context-based layout, designers commence now not with a preconceived thought of what clients should still do, yet with an figuring out of what clients really do. Context-based layout specializes in the location during which the expertise should be used -- the actions with regards to it and their social contexts. Designers should also discover that advent of the know-how itself adjustments the location; which will layout possible structures, the layout technique needs to turn into versatile and adaptive. In Activity-Centered layout, Geri homosexual and Helene Hembrooke argue that it's time to boost new types for HCI layout that aid not just examine and improvement yet additionally investigations into the context and motivation of consumer behavior.Gay and Hembrooke learn the continuing interplay of computers use, layout perform, and layout overview, utilizing the options of task idea and comparable equipment as a theoretical framework. one of the themes they talk about are the reciprocal courting among the device and the duty, how actions form the necessities of specific instruments and the way the appliance of the instruments starts to reshape the task; differing wishes and expectancies of members while new expertise is brought, reading specifically the combination of instant hand-held units into museums and studying environments; and the impression of the structure of the computing house on move, functionality, and social interplay. homosexual and Hembrooke then observe their findings at the use of know-how in daily contexts to notify destiny HCI layout perform.

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Extra info for Activity-Centered Design: An Ecological Approach to Designing Smart Tools and Usable Systems (Acting with Technology)

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2 Stakeholder rankings of eight objectives for enhancing the museum experience with technology users but did not see the potential for using the devices for two-way communication and interaction. Finally, in the crossing-boundaries cluster, patrons express their desire to extend their visitor learning experiences beyond the walls of the museum. These statements highlight the potential for patrons to download and bring information home with them—through the development of automated, seamless systems that electronically send relevant information to visitors on completion of their visit to a museum, for example.

Reconceptualize, revise, and redesign. 1. Examine current practices and activities. 2. Identify tensions, controversies, and conflicts within and between activity systems. n tio ta D en es ig em n pl Im 6. Identify tensions, incongruities, and breakdowns within and between systems. , 1999). Activities such as technology construction should not be perceived as statically structured entities but rather as dynamic processes that are characterized by ambiguity and change. Construction and renegotiation reoccur constantly within the system.

Creating a Sense of Place 35 The final museum ecology is that of learning. People go to museums to be educated about something—to learn about a particular period of history, person, or work of art (Bell, 1999). Hein (2000) has suggested that museums should be a place to learn how to interpret and understand these objects from various perspectives. In a similar vein, David Carr (1999, p. ” The museum should facilitate a learning process that empowers visitors to make better-informed judgments and decisions long after they leave the museum building (Kenne, 1998; Well, 1990).

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